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The digiLLM project is all about inclusive digital learning materials. What makes a material inclusive? How can we evaluate inclusivity in learning materials? How can we help learners access materials? In the project we explore the concept of “Living Learning Materials”. It stands for the active engagement with our learning resources. When we reflect on the materials we use for teaching and learning, we can provide more inclusive learning experiences.
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Fraus
#Age 12 #Age 13 #Czech #Občanská výchova #Občanská výchova #Občanská výchova #Rodinná výchova #Rodinná výchova
7 game,learning exercises, video, pictures, information, concepts
SPL- PRÁCE
#Age 14 #Age 15 #Age 16 #art #art #Czech #Výtvarná výchova #Výtvarná výchova
7 game,learning exercises, video, pictures, information, concepts
Idea servis
#Age 14 #Age 15 #Age 16 #art #art #Czech #Výtvarná výchova #Výtvarná výchova
7 game,learning exercises, video, pictures, information, concepts
Fraus
##Mathematics #Age 10 #Age 11 #Czech #math #math learning #Mathematics
7 game,learning exercises, video, pictures, information, concepts
Fraus
#Age 12 #Age 13 #Český jazyk #Český jazyk #Českýjazyk #Czech #Czech
7 game,learning exercises, video, pictures, information, concepts
7 game,learning exercises, video, pictures, information, concepts
7 game,learning exercises, video, pictures, information, concepts
Oxford University Press
##English #Age 14 #Age 15 #Angličtina #English #English #grammar #Vocabulary
7 game,learning exercises, video, pictures, information, concepts
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